

Anvilnext Full Night And
Assassin's Creed: Lineage short films made by Hybride Technologies (a post-production VFX studio acquired by Ubisoft) and Ubisoft Digital Arts used assets from Anvil to recreate the environment in which the live actors are filmed.In 2012 an updated version was released called AnvilNext, which was developed for Assassin's Creed III and beyond, featuring a number of enhancements. Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2, improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system. Anvil has been improved for Assassin's Creed II. The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time. Claude Langlais, the technical director of Ubisoft Montreal, says that modeling is done in 3ds Max for environments and ZBrush for characters.
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Furthermore, the Global Illumination system is now more realistic with the addition of volumetric technology, physics-led objects react more realistically, and cloth behaves in a realistic manner on the protagonist, in the environment, and on other characters. For Unity there has been a similar upgrade, advanced control mechanics with Physically Based Rendering (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing. AnvilNext also features improved AI for non-playable characters.The engine received a variety of significant upgrades, including pre-baked Global Illumination, reflection mapping, volumetric fog, dynamic weather, and dynamic foliage to name but a few examples.
